3D Object Animations
- Ben Mazza
- Jul 1
- 2 min read
New with release 2.3.6 is the ability to add animations to objects within your Sagens. This opens up many exciting ways to add life and motion to your projects!.

How to add animations to your objects:

Clicking on most any object within your project (file, furniture, label) and selecting the "Interaction" Tab will show the new Animations section.
Animations are an additive effect. Meaning that you can add 1 or more animations to your object and they will all work together upon the object. Combining animations can result in generating some amazing effects!
To Add a new animation, simply click on any of the buttons with a "+" sign next to it. It will add that effect to the "stack"
To Remove an Animation from the stack, click on the animation effect dropdown and press "Remove"
Types of Animations:
Float: Objects raise and lower using a gentle sine wave pattern. Rotate: Objects spin on their center pivot on the axis chosen. Pulse: Object Grows and Shrinks using a gentle sine wave pattern. Sway: Object rocks back and forth on the axis chosen. Note: More Animations will be available in later releases
Modifying Animation Behaviors:

Each animation effect can be managed independently by opening the dropdown for it.
Enabled - on/off This will toggle whether this effect is added or not.
Amplitude - The strength of the effect - the higher amplitude the more it moves
Frequency- The speed of the effect - the higher the frequency the faster the loop Speed (rotation) - The speed of the rotation effect Axis (Rotation, Sway) - The pivot used for the effect
The Animation Stack Itself Has Options as well

Preview On/Off - See the animations playing while you tweak values.
Note - previewing and testing the room will also enable all of your animations to play
Triggers - When publishing and viewing the space, select what makes the object move
Always (Default) - the animation plays as soon as the object is loaded
Proximity (Distance) - the animation plays when a viewer gets close to the object (distance value)
On Click - the animation plays when a viewer clicks on the object
Phase Offset - Creates a timing offset so your animations are not "in sync" useful for creating variety on animated elements.
Copying and Pasting Animation Behaviors:

Using the copy animations button will take your current animation stack and add it to your clipboard where it can be pasted on another objects animation tab using the paste animations button.


